Turtle Beach(R) Announces Ear Force(R) XLC Low-Cost, High-Fidelity XBOX 360(R)Stereo Gaming Headset

Elmsford, NY (PressExposure) September 30, 2009 -- /1888PressRelease/ Turtle Beach, the leaders in XBOX 360 gaming headsets, today announced the latest addition to their growing line of Ear Force gaming headsets—the Ear Force XLC. Designed as a cost-effective alternative to the basic “one ear” communicator headsets typically used with XBOX Live®, the Ear Force XLC combines stereo game sound, XBOX Live communication and unique noise-reduction ear cushions to help block out distractions from the surrounding environment. The Ear Force XLC is the ideal audio peripheral for cost-sensitive gamers who want to enjoy immersive game sound with popular titles such as Call of Duty 4® Modern Warfare® 2, HALO® 3: ODST, Left 4 Dead® 2, Grand Theft Auto® IV, BioShock 2, and Guitar Hero®.

“Our goal in creating the Ear Force XLC headset was to provide XBOX gamers a superior playing experience without breaking the bank. Unlike a simple communicator headset that only lets you hear XBOX Live chat in one ear, the XLC lets you hear stereo game audio plus XBOX Live chat so you don’t need external speakers. As an added value, the noise-reducing ear cushions help to block out distractions so you can concentrate on the game.” said Peter Ronick, Director of Marketing. “For not much more than the cost of a simple communicator headset, the XLC lets you play any time, day or night without being disturbed or disturbing others. The combination of features and affordability make it an unbeatable value for XBOX gamers.”

The attractive Ear Force XLC headset complements the look of XBOX consoles and sports an ultra-light design for enhanced comfort during extended game play. The soft, noise-reduction ear cushions reduce external sounds and are so comfortable, gamers may forget the Ear Force XLC is on their head during game play. Twist-style ear cups and a multi-pivot folding design let the headset conveniently rest on the shoulders between gaming sessions, and store away easily when not in use, or when traveling. A 12-foot cable provides freedom of movement and a convenient in-line microphone mute and volume control allows quick adjustments. Premium sound is delivered by over-sized 40mm ear cup stereo speakers.

The XLC does not require any batteries or power adapter. A 3.5mm jack connects the stereo headset to the headphone output found on most TVs and sound systems. A 2.5mm jack connects the microphone with a rugged, oversized, flexible boom, to the XBOX controller for XBOX Live communication. An RCA stereo adapter cable is also included for use with TVs that do not have headphone jacks.

The Ear Force XLC headset has an MSRP of $29.95 and will be available in October at major US retailers and from the Turtle Beach web site http://www.turtlebeach.com. Turtle Beach Ear Force headsets are distributed in Europe by Mad Catz® Interactive, Inc. (AMEX/TSX: MCZ http://www.madcatz.com.)

Turtle Beach (www.turtlebeach.com ) designs and markets high-quality audio peripherals for PC and video game platforms, including its growing line of Ear Force gaming headphones and headsets for XBOX, PS3 and Nintendo game consoles and for personal computer games. Turtle Beach, with headquarters in Elmsford, New York, is a brand of Voyetra Turtle Beach, Inc. which has been at the forefront of music and audio technology for more than three decades and is recognized as a pioneer of today’s PC audio industry.

Turtle Beach, Voyetra and Ear Force are registered trademarks of Voyetra Turtle Beach, Inc. XBOX is a registered trademark of Microsoft, Corp. All other trademarks are property of their respective holders and are hereby acknowledged.

Editor Note: Artwork is available at http://www.turtlebeach.com/press/artwork.aspx

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About Turtle Beach Inc.

In 2008 Turtle Beach continues to provide the gaming industry with innovative new products with the introduction of the Ear Force® line of PC and Xbox® gaming headphones. Designed for the avid gamer, these revolutionary headphones give gamers a more immersive, and private, game audio.

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Press Release Submitted On: September 29, 2009 at 7:50 am
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