Voice-O-Matic v1.61 for Maya, Automatic Lip Sync Software

Montreal, Quebec Canada (PressExposure) February 09, 2011 -- Di-O-Matic, a leading developer in user friendly character animation software, is proud to reveal details on Voice-O-Matic v1.61 for Maya. Created to meet the needs of 3D character animators all over the world who require an easy-to-use, lip synchronization plug-in for their Autodesk Maya software, Voice-O-Matic is used by top 3D animation studios to achieve highly accurate voice-to-character matching. Voice-O-Matic v1.61 for Maya is available now for US $349.

Di-O-Matic heard your call animators. Spending hours to create lip sync animations for CG characters is tiring, and manually generating every lip movement is a long and tedious task. That's why Voice-O-Matic was designed! Combining a user friendly interface with a highly efficient and time saving system. Some of the most admired CG characters including Batman, Spider-man and Superman carry Voice-O-Matic at the heart of their facial animations.

Designed for animators by animators, Voice-O-Matic v1.61 for Maya only requires an audio file to automatically produce an accurate lip sync animation. Afterwards, the results can be easily tweaked to perfectly match any style of animation. Voice-O-Matic v1.61 for Maya works with any type of character setup and with every language. Voice-O-Matic has also already earned its stripes with its use in leading feature films, popular television shows, commercials and award winning video games.

Oscar Marquez, coordinator of the 3D department at Cromosoma reveals "Not only did we manage to increase our productivity with Voice-O-Matic v1.61 for Maya, but it allowed us to focus on other aspects of our animated series. What we liked most about Voice-O-Matic is that it can be set up easily, the lip sync of several characters can be done at the same time and we barely need to modify the animation curves. If you make a good setup and integrate it properly you can have very good results. Thanks to Voice-O-Matic, we could do all the lip sync we needed in the series with just 10 mouth shapes and only one control for the most extreme poses."

No matter which type of character setup you wish to use: from blend shapes to complex bone-based rigs, and no matter the language for which you wish to create lip synchronization, Voice-O-Matic v1.61 for Maya delivers.

Voice-O-Matic v1.61 for Maya can save up to 80% of the time it takes to manually animate lip synchronization. 3D animation artists can benefit by using both the automatic phoneme matching features and the manual tools to fine-tune the animated character to achieve highly customized results.

For more details on Voice-O-Matic v1.61 for Maya please visit: http://www.di-o-matic.com/products/Plugins/maya/VoiceOMatic/

Pricing and availability

Voice-O-Matic v1.61 for Maya is available for purchase direct from the Di-O-Matic online store or through Di-O-Matic worldwide resellers. Pricing for a full commercial version, with floating licensing options and one year premium support is US $349. Visit the Di-O-Matic website for additional information on its Lipsync software bundle along with productive batch processing options.

About Di-O-Matic, Inc.

Established in Montréal in 2000, Di-O-Matic, Inc. develops high-end character animation software and plug-in applications for professional 3D animation artists and production studios all over the world. With globally renowned customers including: Activision, Boeing, Blur Studios, Capcom, Disney, RockStar Games, SEGA and Ubisoft, Di-O-Matic software has been used to enhance and animate CG characters like: Batman, Garfield, Spider-Man, SpongeBob SquarePants, Mickey Mouse and many more.

For more details please visit: http://www.di-o-matic.com

About Di-O-Matic, Inc

Contact Name: Marie-France Caouette
Company Name: Di-O-Matic, Inc
Contact Phone: 514.369.2400
Full Address : 922 Gilbert Langevin, Montreal, Quebec, H2J 4G6, CANADA

Press Release Source: http://PressExposure.com/PR/Di~O~Matic,_Inc.html

Press Release Submitted On: February 09, 2011 at 12:40 am
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