Fast-Paced, Tap-Action Style Game Surges Onto iOS Market and Challenges Your Reflexes

Costa Mesa, CA (PressExposure) July 21, 2011 -- This week, two game developers will be celebrating taking their careers to the next level by launching their very first iOS game. These game industry pros have a background working in PC and console game development, but with mobile gaming getting major attention, they saw opportunity. Wanting a game they could call their own led to the creation of Surge.

Surge hits players with waves of fast moving blocks that appear in various patterns. The goal of the game is to successfully tap all of the blocks onscreen. Points are earned for each block tapped. Get every block in a wave to enter a "surged wave." Surged waves award big bonus points, but only if the wave is played perfectly. If the player is unsuccessful in getting a perfect on a surged wave, points and surged wave are lost.

Crystal clear, high-resolution art and fast-paced game play will keep players surging through the day. The game is designed with quick levels that can be played anywhere, anytime, or while just killing time. As waves are completed successfully, other pattern sequences are unlocked and the difficulty increases, always challenging the player.

A fast-paced game of the reflexes, Surge is all about the gameplay. It is easy to learn, but hard to master, while accompanied by amazing visuals and great sound. "We don't waste your time with company splash videos, pop-ups about rating the app, or anything like that. The entire game is built around having a fun experience, and that is what you will see when you play Surge," commented Tom Ward, Programmer.


• Universal app

• 96 patterned waves

• 12 unique levels

• Retina display and iPad HD support

• Several levels of difficulty that automatically increase as you progress through the game

• Supports Game Center leaderboards and achievements

Are you ready to SURGE?!

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About the Developers
In March 2011, Tom Ward left a major game studio where he was working in order to turn his focus on Surge. Needing someone to produce art, he asked former co-worker, Scott Scherrer, to join the project. Tom and Scott are two industry pros that wanted to make a game that was completely their own. Between the two of them, they have 10+ years of game development experience. Credits include titles such as The Matrix: Path of Neo, The Golden Compass and the recently released Green Lantern: Rise of the Manhunters.

Official Information & Credits
Available: NOW on the App Store.
Price: $.99
Tom Ward: Programmer, Lead Designer and Audio
Scott Scherrer: Artist, Animator and Additional Design

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Press Release Submitted On: July 21, 2011 at 5:50 pm
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