Teams Compete To Promote The Company Vision and Values

Midrand, Gauteng South Africa (PressExposure) May 11, 2011 -- Is it possible for an event to be entertaining yet still have team building and business relevance? We believe so. Our range of events allow cross communication to flourish while encouraging an atmosphere of involvement and fun!

Uke Can Do

Uke Can Do It is a brand new experience that harnesses the raw power of mass ukuleles - bring people together, release stress and let them create some Hawaiian-style magic.

Uke Can Do It is cost-effective, flexible and very easy to position within your conference schedule. It's a fantastic tool to kick-start a meeting or raise energy levels after dinner. Tutored by two charismatic Ukulele masters participants learn chords, tricks and routines and will soon be mastering well-known tunes from classical, rock and roll and punk.

The climax of the experience is a rendition of a Hawaiian song complete with chants, dancing and traditional floral leis. Energiser, icebreaker and teambuilding session all in one.

The Curio Show

Guesswork and bluff is required by your teams as they venture into a curious world of intrigue.

The Curio Show presents a relaxed form of entertainment, which is certain to get everybody deep in discussion and create a sociable and positive mood. Avoiding the mundane world of plates, vases and furniture, the game features a diverse collection of objects ranging from the intriguing to the downright bizarre.

Simple questions will provoke lively debate as to age, value and intended use.

Calling The Shots

Teams discover the meaning of the language of wine, the tricks of tasting and the noble art of blending. After an introduction to the 'world of wine' the teams are introduced to the wine challenge itself, which will cover a wide spectrum of top class and lesser-known wines.

The winning team is rewarded with a guide to wine, and the "overall champion of wine" for the evening will be awarded an appropriate prize for the most invigorating (not necessarily the most expert) approach to wine tasting.

A perfect accompaniment to a civilised dinner, this rousing wine-tasting challenge will engender a competitive spirit and at the same time create a suitably mellow atmosphere.

DJ Democracy is an exciting new motivational workshop concept that is both highly interactive and inclusive in nature and can be adapted to promote a wide range of common and bespoke corporate team building goals. Teams take to the turntables, adopting the role of DJ, to play tracks that reflect the company culture.

This is a refreshing new approach to the concept of corporate teambuilding entertainment, with the audience having the final say as to which team wins the day.

That Was The Year That Was

Our superbly entertaining and highly popular after-dinner quiz show. That Was the Year that Was is a riotous combination of all your favourite quiz shows, guaranteed to involve even the most reluctant of participants.

The teams are drawn into a time tunnel of archive and contemporary footage revealing history in the making, where all their powers of observation, recall and wit will be put to the test.

"That Was the Year that was" is certain to invoke a warm, friendly and interactive atmosphere; a relaxing and entertaining team challenge suitable for all.

Will it be Trash or Treasure? The question that runs through the mind of a thousand potential collectors. Trash or Treasure will give participants the opportunity to find out what is worth searching out and what is not! Objects will be kitsch, classic, useful, useless and interesting.

All can be handled, but with care, as for many, their time is yet to come. Teams work their way around the items, guessing how old, its original price, and what it is worth now.

Trash or Treasure will leave participants looking under beds and in attics, never able to throw away a child's toy and, of course, saving its box!

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About Dream Team Catalyst

Dream Team Catalyst team building training programs come with attitude and purpose. We do not spoon feed participants; we allow them to create real working scenarios where success or failure will depend on how well people perform as a team. More often than not there is a need to network with other teams towards a common goal, but on other occasions the skills shown in a competitive activity by the most successful teams become a model for other teams to emulate, sharing best practice and increasing productivity.

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Press Release Submitted On: May 11, 2011 at 9:10 am
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